
Too Human and the escapades of Silicon Knights president Dennis Dyack have become infamous. Its hard for any enthusiast to not have an opinion about one or the other -regardless of Dennis’ rants on how anyone should NOT do so. Too Human for those do not know has been in development for nine years and due to a very poor 2007 E3 demo has received almost an endless paddling session from many enthusiasts on different game blogs/forums. At the time I wouldn’t have disagreed. The game looked like ass. However now, with a new demo out. I decided to keep an open mind and give it a whirl.
First and foremost, I treated this game like I treat all demos -with kid gloves. There is no manual, so if its complicated I expect to deal with a learning curve. In Too Humans case, I wasn’t disappointed, it was indeed complicated. While melee combat wasn’t difficult to get in terms of the smacky-smack simple stuff. The more rewarding air juggling and troll mounting took a little bit longer to grasp; there are good reasons though for figuring these advanced combat moves out. First, air juggling breaks enemy shields and troll mounting gets you out of the range of the very strong troll hammer smash, which for all intensive purposes has one of the biggest area effects I have seen on a monster in a long time.
As many already know, attacking both melee and ranged in Too Human requires the use of the right analog stick, which is normally the camera control on other games. For the haters this is the biggest gripe of the demo/game. It was for me as well on my first play through, The lack of camera control was hard to grasp initially, vaguely similar to getting used to GTA 4. However again, I had to learn that I needed to be more proactive on either snapping the camera to my back, or using the D-pad to go into a zoomed out Diablo-esqe camera view. Although I do still have a camera gripe. The setting of this game is massive and beautiful. Interior passages which look like an ancient tomb are amazing. Not having the ability to flick the analog stick around and feel like I’m there on the ground, verses being pulled along with a fixed view floating in a balloon takes away from the immersion. I know many can say “There is a free look mode!”, but all I can say is I hate free-look and don’t usually remember how to do it when needed. I’ll go a step further and say a majority of gamers would agree with me.
At this point I’m sounding like I’ve made alot of consolations for the demo and to be honest I have. I gave the demo an honest and FULL play through and while I have my complaints, like the game taking it self to seriously and my natural human opinion about Dyack and his up-his-own-ass rants on 1UP Yours podcast in regards to forum attacks to his game and his personal retaliation (which are not defendable in my mind). I still like the game and will be buying when it comes out and here is why.
Eighty percent of my gaming is social, either Team Fortress, Halo, COD4, Diablo or hell Uno and Catan. I like playing with people. I also like a good story driven RPG. I think Too Human takes a little bit from most of the aforementioned games. A good thing here is it takes me back to working with friends like in Diablo. Making a party and sharing loot to bolster effects and guarantee success is a huge plus to me. With gobs and gobs of items to loot in the demo I can only imagine customization of your character will be massive. Of course you will have to make sure you turn OFF the auto salvage feature, something I had set to ALL on the first demo run.
Too Human is going to be too much for some of you who have an opinion that they can’t get around. Either that “Its not nine years worth of game.” or “The camera is too much to deal with.” or that you just don’t want Dyack to win his NeoGaf bet (or fill his wallet). Still I’d recommend everyone check out the demo. If you like the game in the first play through I’d rank its a buy, even with some frustration on the controls. If you like the idea of the game co-oping on Live then its also a buy. If you can’t handle the camera even in Diablo mode (as I call it) stay away.
Heres my list of pros and cons:
Pro:
- LOOT LOOT LOOT, I’m looking forward to building a monster commando personally
- Shared skills and competent class system make me look forward to Co-op
- Skills trees that pull in the spider and war cry add versatility to classes. The three classes I ran through (Champion, Commando and Defender) seemed well thought-out and balanced
- Combat is fun, both up close and away once you get the hang of the Advanced Combat system. My big “Ah-ha” moment came when playing the Commando. Holding right trigger performs auto fire, however if you don’t use the right stick to pick a new target you’ll just be spraying bullets into a dead corpse after too long. However a flick to the right or left causes your character to turn ninety degrees. What you have to do is flick up or down, that selects the next adjacent target. For the commando, this meant alot more death to goblin hordes
- The demo both in the tomb and the Fey world were picturesque. I didn’t miss much when in Diablo camera mode, I just had to figure out I needed to be there!
Cons:
- The menu system is poorly laid out. Hitting start for the menu takes you into a rotating dial type thing where Skills and Equipment -the most used branches for me are spaced at opposite ends. Leaving you to scroll back and forth when you need to access both.
- The menu sounds are ear piercing. My Fiance was doing work at home at her desk and couldn’t stand the wretched noise as I went from the root menu to the Equipment branch.
- Shield breaking for the range classes seemed tough, I don’t think I ever figured it out aside from letting the mob attack me, launch it into the air with my sword then air juggle it with my riffle. It seemed like I was missing another way to do it
- How the hell do I use the War Cry? I just couldn’t get it to work. I had the skill points and what seemed like a full combo meter, but no amount of spamming X on the Commando made him do a thing. The game did notify of my failure by giving me another horrible tone with every press